This can be tricky, as the Mantis moves very slowly compared to most other vehicles. In practical terms, this means that you want to limit yourself to short enemy engagements. Therefore, you can take more overall fire than even a much larger vehicle, if that damage is applied primarily to the Mantis' shields. If the shield takes hits, the Mantis itself is not damaged. The Mantis has a shield module that will deflect incoming fire, to a point. This stomp move can be useful in emergencies, but the animation is somewhat long, and you can't move while using it. This attack uses the same button as your Spartan melee attack. The mantis also has a powerful, but very directed melee attack. In my experience with Spartan Ops, it seems to happen fairly regularly when rapid-firing the launcher. This seems like a glitch, although I've not been able to determine if it happens more often when you fire off multiple tubes or one at a time. Sometimes, when the rocket launcher is fully empty, it will reload extremely quickly. Usually there's a 4-5 second cooldown while each tube is loaded. It's only really useful if you know you're going to be engaging a hard target and think you've only got time for one shot. Therefore, this multi-fire mode is not really optimal for multiplayer. Also, after a bit of waiting at the maximum number of rockets, the rockets will fire by themselves without your intervention. You can't fire more rockets than what's currently loaded in the Mantis, and there's no way to reload the launcher without emptying it. Alternatively, you can hold the fire button down and several tubes will queue up to fire at once. If you rapidly tap the fire button, rockets will fire off at a fast clip. In Campaign/Spartan Ops, there's a certain amount of tracking in the rocket launcher, although I don't believe it is as significant in multiplayer. There's very little splash damage, so you'll have to hit dead-on for maximum effect. The rocket launcher in the Mantis' left hand is a bit tricky. Remember - Don't hold the fire button down! You'll do more damage than they will if they hold the fire button down. The chaingun is far more accurate if pulsed in ~2 second bursts, especially over longer distancesĮssentially, if you're on Valhalla and facing off against another Mantis, pulse the gun and let the heat build slowly.The chaingun cools faster when it overheats (but you can't fire it while it is cooling in this case).You can read the full results over on the Arqade, if you want. At EB's request, I ran some tests on the accuracy and timing of the Mantis' chaingun. It has a heat meter and will eventually overheat if it's fired too long. The chaingun is very similar to what you'd find on a "standard" Warthog. Both of these weapons can be deadly, but only if used correctly. The Mantis is equipped with an infinite-ammo chaingun in its right arm, and a 6-shot, infinite reload rocket launcher on its left arm. Luckily for you, the Elite Gaming Scientists at WOTS Labs have been hard at work to deliver the latest, freshest intel on optimum Mantis usage. The Mantis is brand new to the Halo franchise for Halo 4, and mastering this new vehicle can be quite the challenge.
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